<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Ava Linz - ART 233]]></title><description><![CDATA[Ava Linz   Art 233]]></description><link>https://ajlinz.wixsite.com/ava-linz-smcm-art/blog</link><generator>RSS for Node</generator><lastBuildDate>Fri, 10 Apr 2026 16:46:11 GMT</lastBuildDate><atom:link href="https://ajlinz.wixsite.com/ava-linz-smcm-art/blog-feed.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[Walk Cycle Reading - Learning From "The Animator's Survival Kit"]]></title><description><![CDATA[Learning how to animate a walk cycle is an incredibly tricky - but necessary - aspect of learning how to be an animator. Here, I describe 3 major takeaways from reading a passage from The Animator's Survival Kit by Richard Williams, on tips and guidelines for tackling walk cycle creation. The motion of animation doesn't always follow "realistic" anatomy guidelines. That is to say, to create a smoother, more "realistic" flow in animation cycles, it might benefit the animator more to...]]></description><link>https://ajlinz.wixsite.com/ava-linz-smcm-art/post/walk-cycle-reading-learning-from-the-animator-s-survival-kit</link><guid isPermaLink="false">690e34cda4bf691873e8fa98</guid><pubDate>Fri, 07 Nov 2025 18:53:01 GMT</pubDate><dc:creator>ajlinz</dc:creator></item><item><title><![CDATA["The Language of Comics" - Scott McLeod | Realism, abstraction, and the human face]]></title><description><![CDATA["McLeod discusses what he calls the "iconic" nature of comics, specifically in terms of the human face. What does he mean by this, and...]]></description><link>https://ajlinz.wixsite.com/ava-linz-smcm-art/post/the-language-of-comics-scott-mcleod-realism-abstraction-and-the-human-face</link><guid isPermaLink="false">68c6e7219ca2af2aa2335ea7</guid><pubDate>Sun, 14 Sep 2025 19:02:37 GMT</pubDate><dc:creator>ajlinz</dc:creator></item><item><title><![CDATA[Favorite Characters: Robo-Ky]]></title><description><![CDATA[Robo-Ky is a playable character from the Guilty Gear fighting game series, and one of my absolute favorite fighting game characters,...]]></description><link>https://ajlinz.wixsite.com/ava-linz-smcm-art/post/favorite-characters-robo-ky</link><guid isPermaLink="false">68b763d0fb89a534a9a27431</guid><pubDate>Fri, 05 Sep 2025 20:26:18 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/28c6df_ac9d4a0d9f4a47d18780e3a20d42901f~mv2.webp/v1/fit/w_842,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>ajlinz</dc:creator></item><item><title><![CDATA[Character Animation Final: How to (Fail to) Catch a Beetle]]></title><description><![CDATA[In the end, I wound up greatly reducing my scope for this animation, due to two factors: the limitations of puppet pinning, and realizing...]]></description><link>https://ajlinz.wixsite.com/ava-linz-smcm-art/post/character-animation-final-how-to-fail-to-catch-a-beetle</link><guid isPermaLink="false">662fd18b3a03630d8849b8f8</guid><pubDate>Mon, 29 Apr 2024 17:34:37 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/28c6df_9df50bc073cc4c3ba5e928f3afd68712f000.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>ajlinz</dc:creator></item><item><title><![CDATA[Character WIP #2: Revising Original Plan &#38; Modeling]]></title><description><![CDATA[Decided to make a new character - Arnold Francis Ricardo (a slime-based, fish-like creature that can stretch his body and can swap easily...]]></description><link>https://ajlinz.wixsite.com/ava-linz-smcm-art/post/character-wip-2-revising-original-plan-modeling</link><guid isPermaLink="false">662051db8b80b7ada8397a08</guid><pubDate>Thu, 18 Apr 2024 00:31:35 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/28c6df_645850447120482fa029ab29451b493e~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>ajlinz</dc:creator></item><item><title><![CDATA[Character Animation WIP #1 - Design &#38; Storyboarding]]></title><description><![CDATA[Main Design/Sketch Page: Loose Storyboard:]]></description><link>https://ajlinz.wixsite.com/ava-linz-smcm-art/post/character-animation-wip-1-design-storyboarding</link><guid isPermaLink="false">66173dd843b577a786fb5d72</guid><pubDate>Thu, 11 Apr 2024 01:35:31 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/28c6df_d9f6aca5a41a469082e042daacba371c~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>ajlinz</dc:creator></item><item><title><![CDATA[Pablo Zaramella's Lapsus]]></title><description><![CDATA[The short animation Lapsus, created by Pablo Zaramella, excels at playing around with the 2D animation medium, and its use of a...]]></description><link>https://ajlinz.wixsite.com/ava-linz-smcm-art/post/pablo-zaramella-s-lapsus</link><guid isPermaLink="false">6612c38cc7767a86d9146b20</guid><pubDate>Mon, 08 Apr 2024 15:57:38 GMT</pubDate><enclosure url="http://vimeo.com/11347429" length="0" type="video"/><dc:creator>ajlinz</dc:creator></item><item><title><![CDATA[Shapes Animation (Final)]]></title><link>https://ajlinz.wixsite.com/ava-linz-smcm-art/post/shapes-animation-final</link><guid isPermaLink="false">66049a9eee59bff0dab6afc9</guid><pubDate>Wed, 27 Mar 2024 22:17:28 GMT</pubDate><enclosure url="http://video.wixstatic.com/video/28c6df_b92a51855a804953ad28202f751d0a5e/1080p/mp4/file.mp4" length="0" type="video"/><dc:creator>ajlinz</dc:creator></item><item><title><![CDATA[Shapes Animation WIP ]]></title><description><![CDATA[My WIP is very bare-bones, as I need to add more shapes and general animation. For now, I've animated the creature's neck and jaw, along...]]></description><link>https://ajlinz.wixsite.com/ava-linz-smcm-art/post/shapes-animation-wip</link><guid isPermaLink="false">65e916dee3ca0e98cc45e294</guid><pubDate>Thu, 07 Mar 2024 01:28:41 GMT</pubDate><enclosure url="http://video.wixstatic.com/video/28c6df_6edcc15243d4444a9b53be4d12a00dae/1080p/mp4/file.mp4" length="0" type="video"/><dc:creator>ajlinz</dc:creator></item><item><title><![CDATA[Straight-Ahead Loop FINAL: Lava Robot Facility]]></title><link>https://ajlinz.wixsite.com/ava-linz-smcm-art/post/straight-ahead-loop-final-lava-robot-facility</link><guid isPermaLink="false">65d68bf20b8dd43dd7b7811c</guid><pubDate>Wed, 21 Feb 2024 23:49:38 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/28c6df_2c071d142e5946398cc8592a34295c31~mv2.gif/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>ajlinz</dc:creator></item><item><title><![CDATA[WIP: Straight-Ahead Loop]]></title><description><![CDATA[So far in my project, I have animated the robot's eyes and mouth, and the general flow of the lava from its bucket, and illustrated the...]]></description><link>https://ajlinz.wixsite.com/ava-linz-smcm-art/post/wip-straight-ahead-loop</link><guid isPermaLink="false">65cd66688b29c8b653f1d323</guid><pubDate>Thu, 15 Feb 2024 01:22:50 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/28c6df_8ebf38ef801e45beb0716f30cb0759b0~mv2.gif/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>ajlinz</dc:creator></item><item><title><![CDATA[Analyzing Don Hertzfeldt's Billy's Balloon For Timing and Audience Expectations]]></title><description><![CDATA[Don Hertzfeldt has an interesting use of morbid humor in his work, creating a surprisingly dark animation (for the style it is drawn in)...]]></description><link>https://ajlinz.wixsite.com/ava-linz-smcm-art/post/analyzing-don-hertzfeldt-s-billy-s-balloon-for-timing-and-audience-expectations</link><guid isPermaLink="false">65c92d140c19eeb505236b26</guid><pubDate>Mon, 12 Feb 2024 19:38:31 GMT</pubDate><enclosure url="http://youtu.be/7jksRQcI9NA?feature=shared" length="0" type="video"/><dc:creator>ajlinz</dc:creator></item><item><title><![CDATA[Principles of Animation: Arcs]]></title><description><![CDATA[Arcs as an animation principle are used to make fast movement and rotations appear more realistic, or to emphasize weight and gravity....]]></description><link>https://ajlinz.wixsite.com/ava-linz-smcm-art/post/principles-of-animation-arcs</link><guid isPermaLink="false">65af06b7eca2e0f97e26a2de</guid><pubDate>Tue, 23 Jan 2024 01:02:48 GMT</pubDate><enclosure url="http://i.ytimg.com/vi/233Z0WhDrak/maxresdefault.jpg" length="0" type="video"/><dc:creator>ajlinz</dc:creator></item></channel></rss>